By OmegaSigma
Date: 01-23-2011
Version: 1.0
TITLE: GoldenEye Facility
AUTHOR: Omegasigma
Version: 1.0
E-MAIL: ajax860@hotmail.com
FILENAME:ge_facility.pk3 ge_assets_beta.pk3
Bot Support: no
New Textures: yes
New Sounds: yes
New Music: yes
Game Types: FFA
Eastereggs: 1
INSTALLATION INSTRUCTIONS: Unzip the ge_facility.pk3 file into your base folder.
OPtional: Unzip the ge_assets_beta.pk3 into your base folder
DESCRIPTION: The Second stage of the original N64 GoldenEye, and a famous Multiplayer map
that debuted in the same game. the map itself is supposed to a bio-weapon's chemical facility
that was first seen in the GoldenEye film, then in the video game with the same name, I
tried my best to reproduce everything the original had, down to the spawn points, tho
i had to add more spawners due to lack of.
Credits:
BongoBob- For making the temple level which is what got me started on project GoldenEye
Szico VII- without your source files, I would have never learned as much as I did
Darth Zion- Helped me with scripting, fixing sounds, and various beta testing
Last Wish- Helped in my beta testing extensively, and gave me texturing tips.
RichDiesal - For your mapping tutorials
Graeme Norgate- without your music, GoldenEye wouldnt have been the same
BUGS: the bathroom door, player stuck glitch was fixed when i rescaled the tolits
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY NINTENDO OR RARE